Fallout 3 review |
From the Manufacturer
Vault-Tec engineers have worked around the clock on an
interactive reproduction of Wasteland life for you to enjoy from the comfort of
your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters.
your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters.
Every minute is a fight for survival against the terrors of the
outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s
First Choice in Post Nuclear Simulation.
lot of games make a big deal out of player choice, but
few in recent memory offer so many intricate, meaningful ways of approaching
any given situation. You fulfill or dash the spiritual hopes of an idyllic
society, side with slavers or their slaves, and decide the fate of more than
one city over the course of your postapocalyptic journey through the Washington, DC
wasteland.
Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it's this freedom that makes Fallout 3 worth playing--and replaying. It's deep and mesmerizing, and though not as staggeringly broad as the developer's previous games, it's more focused and vividly realized.
Your actions have far-reaching consequences that affect not just the world around you but also the way you play, and it's this freedom that makes Fallout 3 worth playing--and replaying. It's deep and mesmerizing, and though not as staggeringly broad as the developer's previous games, it's more focused and vividly realized.
Fallout 3 Review |
Fallout 3 is a special videogame.
It's an open-world role-playing game that delivers an experience unlike
anything on the market right now. It's a gripping and expansive showcase of how
much depth and excitement can be packed into one videogame, and it does justice
to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The
Elder Scrolls IV: Oblivion. You don't need to play any of their past games or
any previous Fallout games to enjoy this one. It stands on its own as a
memorable and well-crafted videogame .
The Fallout universe paints a picture
of a dystopian future. It exists in what people on the cusp of the atomic
revolution in the 1950s saw as the sci-fi world of tomorrow... if several
thousand nuclear bombs were dropped on it. It's a quaint sci-fi view of a
future filled with atomic cars, robot servants, and incredibly basic computer
terminals. A nuclear war has taken away most of these technological comforts,
providing the backdrop for a game with a dreary, desperate atmosphere filled
with glib and dark humor. It's a world that is both fantastic and somehow
believable. And it is one that's exciting to explore
This focus is obvious from the first
hour of the game, in which character creation and story exposition are
beautifully woven together. It's an introduction best experienced on your own
rather than described in detail here, but it does set up Fallout 3's framework:
It's the year 2277, and you and your father are residents of Vault 101, one of
many such constructs that shelter the earth's population from the dangers of
postnuclear destruction. When dad escapes the vault without so much as a
goodbye, you go off in search of him, only to find yourself snagged in a
political and scientific tug of war that lets you change the course of the
future.
As you make your way through the
decaying remnants of the District and its surrounding areas (you'll visit Arlington, Chevy Chase,
and other suburban locales), you encounter passive-aggressive ghouls, a
bumbling scientist, and an old Fallout friend named Harold who has, well, a lot
on his mind. Another highlight is a diminutive collective of Lord of the
Flies-esque refugees who reluctantly welcome you into their society,
assuming that you play your cards right.
The city is also one of Fallout 3's
stars. It's a somber world out there, in which a crumbling Washington Monument
stands watch over murky green puddles and lurching beasts called
mirelurks.
You'll discover new quests and
characters while exploring, of course, but traversing the city is rewarding on
its own, whether you decide to explore the back rooms of a cola factory or
approach the heavily guarded steps of the Capitol building. In fact, though
occasional silly asides and amusing dialogue provide some humorous respite,
it's more serious than previous Fallout games. It even occasionally feels a bit
stiff and sterile, thus diminishing the sense of emotional connection that
would give some late-game decisions more poignancy.
Additionally, the franchise's black humor is
present but not nearly as prevalent, though Fallout 3 is still keenly aware of
its roots. The haughty pseudogovernment called the Enclave and the freedom
fighters known as the Brotherhood of Steel are still powerful forces, and the
main story centers around concepts and objectives that Fallout purists will be
familiar with.
Although some of that trademark Bethesda brittleness
hangs in the air, the mature dialogue (it's a bit unnerving but wholly
authentic the first time you hear 8-year-olds muttering expletives) and pockets
of backstory make for a compelling trek. There are more tidbits than you could
possibly discover on a single play-through. For example, a skill perk (more on
these later) will enable you to extract information from a lady of the evening,
information that in turn sheds new light on a few characters--and lets you
complete a story quest in an unexpected way.
A mission to find a self-realized
android may initiate a fascinating look at a futuristic Underground Railroad, but
a little side gossiping might let you lie your way to quest completion. There
aren't as many quests as you may expect, but their complexity can be
astonishing. Just be sure to explore them fully before pushing the story
forward: Once it ends, the game is over, which means that you'll need to revert
to an earlier saved game if you intend to explore once you finishe the main
quest.
Thus choices are ruled only by your
own sense of propriety and the impending results. For every "bad"
decision you make (break into someone's room, sacrifice a soldier to save your
own hide), your karma goes down; if you do something "good" (find a
home for an orphan, give water to a beggar), your karma goes up. These
situations trigger more consequences: Dialogue choices open up, others close
off, and your reputation will delight some while antagonizing others.
For example, a mutant with a heart of gold
will join you as a party member, but only if your karma is high enough, whereas
a brigand requires you to be on the heartless side. Even in the last moments of
the game, you are making important choices that will be recounted to you during
the ending scene, similar to the endings in the previous Fallout games. There
are loads of different ending sequences depending on how you completed various
quests, and the way they are patched together into a cohesive epilogue is
pretty clever.
Fallout 3 remains true to the series’
character development system, using a similar system of attributes, skills, and
perks, including the S.P.E.C.I.A.L. system from previous games for your
attributes, such as strength, perception, and endurance. From there, you can
specialize in a number of skills, from heavy weapons and lock-picking to item
repairing and terminal hacking. You will further invest in these skills each
time you level, and you'll also choose an additional perk. Perks offer a number
of varied enhancements that can be both incredibly helpful and a bit creepy.
You could go for the ladykiller perk,
which opens up dialogue options with some women and makes others easier to
slay. Or the cannibal perk, which lets you feed off of fallen enemies to regain
health at the risk of grossing out anyone who glimpses this particularly nasty
habit. Not all of them are so dramatic, but they're important aspects of
character development that can create fascinating new options.
Fallout 3 review |
You play as the Vault Dweller, a blank slate for you to write your story on. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the day you get your Pip-Boy 3000. It's a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. You live in Vault 101, a bunker designed to keep its occupants alive through the nuclear war that ravaged the surface. However, this vault didn't reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever enters or leaves Vault 101.
But that wouldn't make for a very interesting game. At the end of your childhood, you awake to alarms and confusion. Your father has opened the vault entrance and taken flight. The fragile existence of the other vault inhabitants has been shattered. Nothing will ever be the same, especially for you since it is your charge to leave the relative comfort of Vault 101 and search for your father out in the wastes.
The atmosphere and attention to detail
are top notch.
When the vault door rolls back and you step into the sun for the first
time, the sense of awe and wonder as you gaze across the wasteland that was
once the United States'
capital is palpable. Life is absent where it isn't hanging on by a thread. Few
buildings remain standing, most reduced to piles of rubble. In the distance you
can see what was downtown Washington D.C., a standing but wrecked Washington Monument
dominates the skyline as the tallest remaining structure. You can already tell
this game is going to be extraordinary.
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